Witching Hour Studios
Based in Singapore
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Navigate the masked deceptions and deadly magic of a vividly Venetian city in this fully voiced pause-for-tactics RPG!
In the turmoil-ridden Citte della Ombre, religion holds no sway. Only the songs sung of one’s deeds will carry an Ombrian’s legacy beyond death. Those who hold even the smallest morsel of power will make every effort to ensure their songs live on. Enter the Mascherines - masks from an ancient time that allow its wielders to channel the elements into destructive magic.
The Mascherines have perpetuated a culture of inequality between the power-hungry guildsmen known as the Masquerada and the impoverished lower classes, the Contadani. A prolonged civil war, ignited by Contadani rebels who steal Mascherines from the Masquerada, has only drawn scars of mistrust across the Citte since.
Players follow the trails of an expert investigator, Cicero Gavar, who was exiled for a crime against the state five years ago. Cicero has now been summoned back to Ombre to solve the mysterious kidnapping of the diplomat Razitof Azrus, whose wake has left a trail of death. As other members of the Masquerada join Cicero's' investigation, all having their doubts about one another within this culture of deception, their faith will be pushed to the limit as a deeper conspiracy lurks in the shadows of Ombre.
Cicero and his four companions each have their own classes, of which there are three distinct types: the roguish Sicario, the monolithic Pavisierre, and the bardic Dirge. Each of Cicero’s companions specializes in one of these stances in combination with a specific element, while Cicero himself is able to choose his own element and swap between the stances at will.
Players can take advantage of synergies between each character’s magic spells by way of the Elemental Tag system. By casting particular elements in succession, players can leverage element-based status effects for crowd control, such as blinding smog or a debilitating cloud of steam. For example, an earth spell inflicts an enemy with an earth elemental tag, which can be triggered by a water spell to ensnare the enemy in show-stopping mud.
Skill modifiers allow for more variations of battlefield tactics. For example, with Zephyr – Cicero’s teleportation spell – players can choose an offense-oriented modification that blasts out hot air when Cicero re-appears. Alternatively, a defensive modification could blast cold air to freeze enemies at Cicero’s original location, buying him time to recover or cast other spells.
Positioning on the battlefield has great importance in Masquerada. All player characters, NPCs and enemies have armour (whether physical or magical) that must be dealt with before being able to hurt them. With flank attacks, armour can only mitigate half the damage dealt to a target, and attacks to the rear cause full damage to a target. As such, planning to position one’s magic attacks becomes vital.
HistoryWho are the developers?
The team at Witching Hour Studios, hailing from the sunny island state of Singapore, are a diverse bunch. Our nutty family of 15 artists, programmers and designers led by Creative Director, Ian Gregory, have been hauling butt together for nearly six years now, working on RPG and strategy games that we hope have delivered on our core principles of thoughtful gameplay mechanics combined with meaningful storytelling and worldbuilding. If you’d like, check out our previous work on Ravenmark: Scourge of Estellion or Romans In My Carpet!
Release Trailer YouTube
Cinematic Trailer YouTube
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Awards & Recognition
- "Accompanied by a powerful set of voice actors and a soundtrack that has a songs to fit any mood, Masquerada is a game that any fan of RPGs should be playing."
- Tim “stafunoob” Calvert, KBMOD.com
- "Masquerada is amazing. It conjures up a highly detailed new world to lose yourself in, introduces a great cast of characters, and wins you over with some astonishing production values."
- Thomas Faust, IndieGames.com
- "The fast-paced action RPG drew me in with its mechanics but sealed my affection with its beautiful art style. The game has an elegant comic style that I find really easy to read, even when battles fill the screen with showers of ice, fissures in the earth, and flocks of swarming fragments of weaponised fabric and paper."
- Julian Benson, Kotaku UK
- "…It gets really, really good. What started out as a search for a missing scientist rapidly transforms into an epic drama rife with political intrigue, supernatural artifacts of power, and eldritch abominations galore."
- Carlo Lopez, Haogamers